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A Squeakyduck Design product
by GrahamK on February 24, 2008, 10:29:42 AM
In this tutorial we are going to go over the essentials you need to know for interacting with Cobra using the mouse, keyboard or any number of joysticks.
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by GrahamK on February 24, 2008, 10:27:38 AM
Now that we've familiarised ourselves with some of the basics it's we started doing something useful. We've seen from the previous tutorials that we can open a window and draw some text to the screen. In this lesson we'll learn how to store information in memory using variables.
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by GrahamK on February 24, 2008, 09:39:59 AM
If you really love playing games on your PC then you'll be all too familiar with the concept of windows and screen resolutions.
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by GrahamK on February 24, 2008, 09:39:05 AM
Now that we've had a look at our first program it's vital at this early stage that we try to get into the habit of adopting a good coding practice. Arguably, a good way to learn how to do things properly, is to see how NOT to do them.
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by GrahamK on February 19, 2008, 08:40:12 PM
No programming language would be complete without the stereotypical "Hello world" program and this is where we shall start our journey.
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