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A Squeakyduck Design product
by GrahamK on July 01, 2009, 05:00:00 PM
A long time coming due to real life commitments, but finally got chance to publish patches for Cobra and Cobra3D.

Cobra 3D gains a 'see if it works' test of the bullet physics engine, Full screen shader effects with 3 predefined shaders, Bloom, blur and Radial blur.
It also adds a number of new commands, bug fixes and optimisations along the way.

Download from the usual menu item on the right.

PLEASE NOTE. Ifyou have recently purchased Cobra, please make sure you follow the instructions in the 'register product link'  so that I can link your purchase to your cobrabytes account, otherwise you won't be able to download the patch, or access the registered user forums....
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*Local sales taxes may apply.

by GrahamK on February 05, 2009, 11:33:00 AM
First tests of the next major feature for Cobra3D, Bullet physics integration.
This demo has 1000 textured cubes dropping to the ground, with shadows.
It's a simple enough demo, and probably not the fastest it can go as I'm manually aligning the cubes to the physics objects in the cobra code. The final version will do this automagically, in the same way as 2d sprites are controlled directly by the 2d Physics engine.






Second one....
I must get a better video capture program, the one I have does slow things down too much.... It's a lot smoother as an exe.
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by GrahamK on January 20, 2009, 10:03:53 AM
An online version of the Cobra documentation is now available on the site (here) or via the menu on the right.
It is still very much 'work in progress', and will be updated regularly as well as (hopefully) including some search facilities.
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